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Napoleon total war civil war mod not working
Napoleon total war civil war mod not working










napoleon total war civil war mod not working

In the above image you see a new Weapons-panel, which can be accessed via military management. With the overhauled economy model, it was finally time to change this as well. We did not want to make big changes so far, as it required stronger link between the economy and weapon production. It’s up to the player to figure out which projects to focus on, as subsidies are collected over time, and not everything can be done at any one time.Ĭhanging the way weapon production works in the game has been one of the main requests from the community since the beginning. The project effects will influence the nation’s war effort, and are powerful tools, but also expensive.

napoleon total war civil war mod not working

Once appointed, the next level will further increase the effects, but at a slightly higher cost. Infrastructure Reform, the example shown, requires industry subsidies, and will increase transport capacity of all the nation’s IIPs (Important Infrastructure Points, that move goods around the campaign map). Each level of these repeating projects will increase the effects, but will also cost gradually more. In the above screenshot, you can see one of the repeating projects. For example, with military subsidies one can appoint new weapon types to be produced by the nation’s industry, or with diplomacy subsidies one can make weapon import deals. The projects are divided into civil and military projects, and some are one time, others repeating. In the new Projects-panel, player can use the subsidies to finance different kinds of government projects, each requiring certain subsidy type. NOTE: The screenshot still contains some placeholder assets. This money can then be spent by the player. These indicate how much government money has been invested. So, the paid subsidies are now shown under each type as coins of different color. We wanted to make the subsidies and the effects easier to see and understand. While it worked in principle just fine, it remained rather invisible for the player. Small amount of subsidies are now available even without enacted policies.Įarlier, pre 1.06, subsidies included direct effects. Enacting Industrialization policies, for example, will unlock further available industry subsidies per annum. Politics subsidy type is the only one not connected directly to policies, while the other types are. In the above image, you can see that the subsidy controls have received some improvements. The first noticeable change is in the Finances-panel, and how subsidies work. For these reasons we decided to redesign parts of the economy. While this did work quite well, we were not completely happy with the end result, as quite a lot was abstracted a bit too far, and the effects of the economy were quite difficult to observe. When designing the game, we wanted to minimize micromanagement required from the player, while also having the economy play its role in our model of the Civil War.

#Napoleon total war civil war mod not working Patch

With patch 1.06, Grand Tactician’s economy will see a big overhaul, not only increasing its importance, but also allowing player further control over it.įrom the beginning, Grand Tactician had an elaborate economic system built into it.












Napoleon total war civil war mod not working